![]() Once this is down, you can take more risks with your hero than you'd otherwise be able to, because if the worst happens you're still in the game. ![]() I see this card (and Endurance, or any healing really) as cards that allow you to play with more risk. ![]() Personally I disagree with this interpretation, as I think it's too tunnel-visioned on the exact literal mechanism of the card, rather than the broader context of the game (but I've seen other people talk about it in this way too!).
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